AR-based Museum App for Personalised and Immersive Learning
DOI:
https://doi.org/10.65890/dmp-lncse.ICICCS26.212Keywords:
Smart Museum, Augmented Reality, Personalised Learning, 3D Visualisation, Image Recognition, Visitor Engagement, Adaptive Content Delivery, Cultural Heritage EducationAbstract
Walking into museums feels familiar every time. Same old signs next to silent objects behind glass. Information stays unchanged, no matter who reads it - same words for kids and scholars alike. Yet something shifts when tech steps in. A mobile app built for Android changes how things appear. It uses Unity and Vuforia to layer augmented reality over real items. Hold your device toward an artefact, wait a second - it recognizes what you’re looking at. Instantly, custom 3D models pop up alongside tailored descriptions. Everything adjusts based on who you are. At first opening, pick just one identity: Child, Student, or Adult. A kid stares at the statue, watches it come alive with voices and motion. A learner spots old customs, how people paired off back then, timelines unfolding. An older person traces origins and reads between the lines of academic notes. One object. Three views. Staff do nothing. Rules drive what shows up, not hidden calculations, so outcomes stay steady, clear. Runs smoothly on everyday phones, needs no internet tug, no server talk. Built only as much as a common Android can carry, frame by frame, without slowing down. Fits inside current displays, like adding a page to an already-open book.
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